


But in the moment, this is not implemented. However you would then need to use the particle effect library which ships with my application, because I made some changes to the original particle engine (like support for sprite sheets / animated particles). I’m thinking about to make it also possible to export a particle effect as a XNB or JSON file, so that it can be used more directly with the Mercury Particle Engine. It will be possible to export your creations in the following formats: Huge THANKS to the following MonoGame community SimonDarksideJ, willmotil, MrValentine, Discosultan and more (can only tag 10 people)Įither because I use their libraries, talked with them or for the general help they are offering to the whole MonoGame community! Visit the Steam store site to get a more complete description of the sandbox and see more banners created with this application. Then please wishlist and follow to help me gather visibility and get notified about the release and the further development progress at the same time! However i’m planning to offer some paid DLCs to support the development and further ideas around the sandbox.
#PARTICLE PLAYGROUND IMAGE FREE#
Everything for free!Įverything? Well, yes! … even the Mercury Particle Sandbox itself will be free on release. I already planned a Steam-Workshop integration which will act as a database for particle effects and other creations created by the community. Visit the official Steam Discussion Board, the MonoGame community or Twitter to tell me what you are thinking or make suggestions / share your ideas. The Mercury Particle Sandbox is YOUR playground to archieve what you want to archieve or just to hang out in the sandbox and have a good time in the sandīy the way: I invite you to shape this sandbox together with me. You can do alot more with this integrated toolset like perfect looped particle effects / image sequences or create interesting physical structures like this mechanical spider: Stich it together again using various Post-FX effects.Add Special Effects on top of the frames.Import a Sprite Sheet of a RPG-Charakter.The Mercury Particle Sandbox uses this exact same library to create Particle Effects using the Mercury Particle Engine and a powerful Node-Editor system.īut this is just a rough description the Mercury Particle Sandbox is more of a complex sandbox toolset which allows to render compositted Image Sequences like the header logo at the top of this post and export the results to formats like GIFs, APNGs or even Sprite Sheets!Īn additional toolset makes it possible to import your own image sequences, gifs, apngs and sprite sheets to split them to its single parts and re-use them to re-create and mix-and-match them with your own creations. And here it is:Īs many of you know I created the successful MonoGame.Forms library to make it possible to develop editors and editor environments with the MonoGame.Framework under the hood. I’ve come along way from moving Vectors with XNA back in 2010 to finally show you my first MonoGame application on the Steam platform in 2020.
